I think that surface mixups and road diversity can make each stage and location feel like it is its own, so a mixup of surfaces will be perfect for making each stage feel different. make each location FEEL like it has its own personality, what makes Greece stand out from Wales? What will make Italy stand out from Portugal? Each location has to have its own character, Greece for example has its own character of being on mountainous terrains with big drops, whilst Wales has lots of banks, marsh and dense woods. If everything feels and looks the same then it will not feel good. A big feature of stages that was missed by codemasters was narrow segments, I think that there has to be more narrow segments, and when I mean narrow, I mean narrow, variety, diversity is what will make this game. I think these locations would be perfect for a game like Dirt Rally 3, and with EA purchasing Codemasters, I think their team is big enough to make this happen. If you don't know about these stages, I suggest you look them up or take a look at WRC9, they include some of these locations. New Locations: Italy, Portugal, Corsica, Japan, Mexico, Turkey, Chile, Kenya and Ireland. For the new locations which can be added as DLC, I have came up with 8 classic and famous locations which deserve to be included. Monaco's ice and snow can be melted in hotter seasons, making the stages completely tarmac with no ice or snow. Stages could also be affected by seasons, for example, Finland during Winter could be filled with snow, making all the stages in Finland snowy (Arctic Finland) with no banks and snow walls like Sweden, making all Finnish stages feel completely new and unique with these surface changes. There could also be additional improvements to the surface degradation as well as some surface changes e.g mud, icy roads, dusty roads and bumps/potholes/cracks. Again, making the stages great is their diversity and difference from one and another, and I think a mixup of surface types would do this justice. Surfaces: There should also be a variety of surfaces, for example, a new stage in Wales could feature a long tarmac road section with some gravel segments, and Spain could have some tarmac which is filled with dust and gravel which can make the road more slippery. The devs should also *EXTEND* the existing stages by adding new parts to the stages (such as extensions to the end or start) to make the existing stages longer. The devs should aim to add 2 or 3 new long stages to the current existing locations from DR1 and DR2 and have these existing locations but with new additional stages as release content, whilst making the new locations as DLC. I think Dirt Rally 3.0 should aim for 4 long stages, but 5 for each location would be perfect. Dirt Rally 1 and 2 had some amazing locations and stages (most notable for me would be: Sweet Lamb Wales, Anonduous Farmakas Greece) however, 2 long stages with reverses for each Location simply is not enough to stay fresh. Basics: Dirt Rally 3.0 must have a wide array of stages and locations in order to stay relevant and to be playable for many years to come.
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